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Powerless: Parks and Wreck


For every super fight, there is a city. For every awesome altercation, there is destruction, and largely comic book films have only just begun addressing the fact that heroes like to break stuff. The good guys win and the bad guys get sent away to Arkham or some frightening super-max designed specifically for villain shenanigans. But the aftermath is always, almost the same. Powerless deals with the aftermath and the prevention of each violent event. Luckily, Wayne Securities is tasked with the burden of helping regular people deal with their weird, violent world.

Epi-Pens and plagiarism

This series takes place in the fictionalized Charm City, which is apparently the brighter, more colorful neighbor of Gotham. Day to day, Charm City is bombarded by villains and heroes come to save the day. Of course after a while, any person will get jaded when they have to live in constant fear of city level destruction. So as Emily, played by Vanessa Hudgens, watches in awe as her morning commute is disturbed by a massive fight, other citizens just try their best to ignore it. At work, it’s revealed that Emily is tasked with helping motivate the staff of the strangely start-up like Wayne Securities.

The company’s hugest accomplishment was the creation of the Joker gas epi-pen, but ever since that, Wayne Securities has been coasting and just choose to rip off Lex Corp. It’s a funny premise and the topic of people dealing with super hero destruction is unique. However, that doesn’t mean the series is wholly original.



Old Familiar Places

It’s not far-fetched to say that Powerless follows sitcom formulas quite closely. The cast is made up of familiar faces like Danny Pudi and Alan Tudyk, both of which bring their bubbly charms in spades. Vanessa Hudgens plays the quirky bright eyed, small town girl quite well but this is where the series kind of falls into same-y territory. There are inspirations taken from a number of other comedy shows like Parks and Rec, along with other series that feature quirky characters and goofy office shenanigans. At the same time, Powerless also leans heavily on wink and nod humor in its references to the DC universe at large.

DC's Powerless

DC’s Powerless

The Staying Power

At the end of the day, Powerless is an inoffensive sitcom with a lot of comic book references and a bit of potential. The first episode has just come out and a lot of other shows only find their stride after a few more episodes. It’s a fun watch and only the future will tell whether or not this show will get a bit cleverer. Try it out, because there are a few funny gags in its half hour run time and its closest rival, Marvel’s Damage Control, won’t be out for a bit longer.

Country Boy ethics with too much vague rhetoric. Plus video games, rap, rock, and films.
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Magic Mondays: Saheeli A-Rai!

Multi Cat Meow Combo

I’m sure we’re not the only ones keeping open mana with a Felidar Guardian or Saheeli Rai on the field. The so-called “Copycat Combo” has now gone full-blown, with deck builds ranging from two colors to as much as four (Well, I haven’t seen a 5-color Copycat Combo deck yet, but I really wouldn’t be surprised to see one). Like what SCG Open Commentators Patrick Sullivan and Cedric Philips have mentioned, Saheeli Rai and Felidar Guardian aren’t the only two cards in the deck, so there will be other threats to support the combo.

Look forward to seeing the combo in your next FNM. You’ll be seeing a few variants of the deck, that’s for sure.

So, how do you fight it?

Personally, I’d prefer two methods: counter it or some hand disruption.

Disallow and Void Shatter

Hello blue-lovers! We have these two bad boys. Disallow is an exceptional card because it stops basically anything and everything. While, Void Shatter could counter and exile the combo pieces. Having these two-card in your arsenal could really be pivotal in the combo match-up.

The drawback, however, is that both cards’ casting costs are UU1, which could sometimes be difficult to have on turn 3 if you run a deck with more than two colors. Alternatives for other decks splashing blue could be Revolutionary Rebuff or Spell Shrivel, although conditional, they get the job done (more often than not..).

For those experimenting with the Improvise mechanic, you’ve got access to Metallic Rebuke. Good art, good effect and good (alternative) casting cost — good card, if in the right deck.

Uhh.. Hello, Scatter To The Winds.

…moving on.

This card has been a mainstay in blue decks as far as I remember (Unless you have a VERY creature-heavy meta). However, it doesn’t counter Felidar Guardian. Having the Negate could be a real bummer if you draw it when Saheeli’s on the board waiting for the cat. However, it’s perfect in the opposite situation where Felidar Guardian’s on the field just waiting for Saheeli.

A very handy career, indeed.

Transgress the Mind

This card could be the difference maker. A resolved Transgress the Mind can put you ahead of the game. Knowing how and when to play your cards could be key in winning the combo match up. Drawing Transgress the Mind in any part of game, whether it be in your opening hand or in the 5th turn, it still very powerful. However, having too much in your mainboard could backfire too. I’d have a 2-2 mainboard – sideboard split on them, since the meta’s still pretty shaken up.

Lost Legacy

Need I say more about this card? If resolved, it kills the combo. The tempo loss for casting such a card could be ignored since you’re playing against a combo deck. If your opponent’s on the play and gets to land a Saheeli, then you follow-up with Lost Legacy naming Felidar Guardian, you’ve pretty much gained a lot of momentum.

Again, the card is pretty difficult to cast if you have 3,4, or 5 colors. Alternative?

No. Don’t say it.

Pick the Brain

Nope. Pick the Brain, first and foremost, is a hit-or-miss card. Without the Delirium trigger, it’s not a long-term solution. Don’t do it. Just don’t.

Outside UB there are simpler solutions to the combo. One that halts the operation quite efficiently and cost less than $.25(ironically) is Shock. Simply just wait for Felidar to target Saheeli and burn her out of the board.

In conclusion, I feel like the best deck to go head-to-head against the Saheeli Copycat combo deck is a UB Control deck. It has a great package of removal, counters, hand disruption and a good finisher in Torrential Gearhulk.

Tune in for our next article — A Primer on UB Control.


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Screenshot Frenzy: Banner Saga, An Epically Depressing, Viking Inspired – RPG/Turn Based Strategy Game

Another successful kickstarter baby, Banner Saga – was but a benchmark purchase for me on my thrifty Honor 4x. Excited to test out this cheap Huwawei Octacore’s gaming prowess I picked up a few games from the Google Play Store for kicks. What started off as a fluke buy became two weeks of long loo breaks, 3 a.m. coffee runs from the bedroom and utter chaos in my work flow.

Here’s another installment of Screenshot Frenzy and a few captions to explain why you should pick this up on your mobile.





This game tends to be depressing, a whole lot, sometimes these sweet little events are the only break from utter sadness.


I honestly didn’t train a whole lot, but yeah more often only 1 or 2 guys from your party survive the battle to the end.


The only bad thing about the Android version I played was too many of these screens.


Day 16, 400 Clansmen and a few dozen fighters.


So where to boss?


Getting out of swings way.


It’s perfectly fine… we’re fracking Varl, this shit is easy.


Okay so, I see training has its perks.


Early game, Gunnulf is the man!


Let’s pitch camp fer now, give the caravan a bit of a rest.


More loading screens…. eck.


Even if everyone hates Ludin, let’s try him out.


Day 26 – On the Varl side of things.


Woopteedoo more Varl for us.


Destruction and Sadness: 1km ahead.


All right, ready?


This old man was a hoot. Disappeared though after scavenging some supplies for the caravan.


Up we go.


Hot damn this scene is intense.




We’re almost there!


Damn… so many Varl.


Waving our long ass banner…


The serpent.


A psychic serpent.


An unfamiliar psychic serpent.


Eyvind… pick up the phone…


Weird way to say hello on the phone.


The nothingness.


Yeah… via phone.



The hard headed Iver.


Day 99: We lookin’ good


All right all right… you can come.


Up through the mountains again.


Running low on supplies.


Phew! A god stone… a place to rest.


See nothing bad about that.


Yet another god stone.


The view is gorgeous.


Finally… Juuuno… I got your call, I’m here where are you?


No one’s here but those creepy villagers peeking out from their windows.


She’s not here Eyvind.


But the threads said so…


If yo momma Juno so hot why she ain’t here, why she not pull lightning out of her ass, I mean sky…


Damn boy you lost.


Oh yeah… and did I mention someone just died.


We just run out of Varl so 1 would be a lot of help.


Day 158: From 500 Clansmen, only about half left.


But things will be ok.


Or so we hope.


We lose some fighters on the way to Boersgard.


And then the narrator makes things worse.


I’m supposed to walk through all those dredge?


Ok I don’t understand any of that, but I’ll assume you know what’s best.


Bellower looks upon the last of us. No more fighters left.


Spoilers coming up ahead.


Time to face him Rook.


Ok mage upfront, like in all RPGs.


Nooooooo… Oddleif


But at what cost.


Told you spoilers up ahead.


Fuck this game right?


So frackin sad…


Bye Alette..


…. sniff.


God Damn you Stoic Games!!!!



Note: Character survival is based on how you play the game.

We Simply Game. Nerd talk about anything and everything we come across with.

Screenshot Frenzy: Persona 4 Golden Is Indeed Golden

Persona 4

It may be a bit late to put my word in, but let me be the one to tell you that you cannot let this game pass you by. It’s been 3 year since its remastered release and it still tops the charts for most consoles it has been ported to. I cannot stress how this game was made. But here let me try and show you with a little screenshot frenzy!


Coming across this dude made me chuckle a bit


Much like Chrono Cross’ Technique/Combo mechanic, this rumble option when your opponents are down is a treat to watch.


Rise Kujikawa buffing the party


Yukiko in a simple kimono, collecting these costumes became a focal point of the game for me one time or another.


The investigation team still has no clue.


Teehee, bikini costume for Yukiko and Chie. If the whole highschool social rpg part of the game doesn’t make you feel juvinile this will.


I never found out how to trigger this combo…


The awesome personas make up for the boorish gym clothes.


Ehem, in every tough man, there is an equally effeminate man hiding somewhere… inside. Or is there…


Discussing the meaning of life with a cat.


How this game employs exams as milestones in the game is baffling, but works in making the whole school vibe work.


The grind requirement though…


Let’s go!


The generated maps reminded me of Diablo.


If you’re an awkward teen, Persona 4 Golden has some pick up lines to teach you.


Dinner with the Dojimas.


Ready to face her other self.




Bye Rise.




Hehe, you got to play this game to find out what this scene is all about.


Glorious Personas


Role Reversal.




Yukiko-san so kawaii.. 😀


Chilly Night


Rise-kun is feeling a bit cold.


Everyone’s in


Getting ready to storm the castle.




Kick that fool in the nutts!


Naoto watching in the distance.


You go girl!






Teddy or Kuma in the japanese version with Yukiko


Naoto Shirogane and Chie Satonaka


Yosuke Hanamura and Kanji Tatsumi


Can’t believe after 80 or so hours I’m finally almost done with this game.


Or so I think


Thanks for the update Rise!


Gotta find her.


Naoto gets invested in the group.


Good for you Teddie.


Learning the truth.


The fog ensues.


The meh ending.


Where no one kinda gives a rats ass you’re leaving.


Then there is this guy.


Dishing out the pain.


Returned in kind


“Cheering squad uniform”. Naoto cheats though she’s wearing a dudes uniform.


Kanji on the drums!


Time to fight some bad dudes in shorts!


Uh oh… better check the TV



Hope you enjoyed the mash of images from Persona Golden 4, now I can finally delete them off my Vita. See you guys again soon!

We Simply Game. Nerd talk about anything and everything we come across with.
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Marvel’s Agent Carter: A Heroine in the making

Captain America is probably the most iconic superhero next to Iron Man, and Marvel’s move to play them against each other is a wise one. However, that doesn’t mean Cap and Iron Man don’t have long, storied histories. The First Avenger did a lot to solidify his reputation as the do-good freedom fighter with a strong sense of morality, but that doesn’t mean he didn’t have any help along the way. One of the most important characters who helped him build up his confidence is Peggy Carter. In the film, she takes a secondary role, but doesn’t act passively. She isn’t just the prize, she gives Cap confidence, all the while kicking ass all on her lonesome. So, how does her run on TV fare in comparison to the movie universe?

Peggy Carter, the founder of S.H.I.E.L.D.

A Bigger Role told in Smaller Parts
The show wouldn’t be called Agent Carter if the spotlight wasn’t thrown squarely in her direction. Taking place a few months after Steve Rogers’ death, Peggy is sent to the SSR, a secret government organization to continue her work. Here lies the twist, however, because the work she is assigned is far below her station. After helping Cap, fighting a war, and having a hand in the downfall of Hydra, Peggy becomes a glorified secretary. At the same time, Howard Stark plays a big role. Like his son after him, the weapons he creates are often sold, and because that, the US government see him as a merchant of death.

Not just a dame in a dress.

These are the main plotlines and intrigues the series unveils over its 8-episode run, and the writers give everyone justice. Instead of relying on standard story tropes, they subvert every character in one way or the other. Peggy, in particular, is a strong protagonist in that she doesn’t accept her new, secondary role in the office. At the same time, she doesn’t lash out or act irrationally in a situation where anyone who has already proven themselves, would. Peggy has to help Stark clear his name, and that means she can’t fall to the perils anger.

Forward thinking in an Older Time
One can’t help but praise the series and how it uses a few progressive themes to its advantage. However, most of them are mired in some of the old stereotypes which run perfectly with the 50’s environment. Every one of her peers thinks that because she’s a woman, she is supposed to be delegated to doing menial tasks. Peggy, after getting over the initial shock, starts using this to her advantage. In fact, many of the female characters in the series use their perceived weaknesses and turn them into strengths.

These guys start out looking bad, but you grow to like them as the series goes along.

Agent Carter is also about dealing with consequence in the wake of hard decisions. Characters like Sousa and Thompson, who are both war vets, have to deal with their situations. The former was crippled and faces discrimination because of his handicap. Thompson, on the other hand, has to deal with maintaining a war-hero facade while keeping a secret that racks him with guilt. Every character here is strongly written, but my favorite moments are when Peggy and Jarvis bounce off of each other during their conversations.

They truly do make the perfect foils for one another.

It stands as a testament that at the end of this series, most of the people doubting Peggy’s abilities take a 180 turn and are even awed at her ability to out-spy a spy agency. Every character has their faults and strengths which the writers consistently build on with well thought out character development. I would say that Agent Carter’s 8-episode run is its only fault, but truly, if the show ran the standard 23 episode length, the quality of the writing and the direction it took will surely have suffered. You’ll probably end up binge watching the series, and re-watching it because Agent Carter is highly addictive. Definitely watch the show when you can.

Country Boy ethics with too much vague rhetoric. Plus video games, rap, rock, and films.
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This War of Mine: A Bleak Tale of a City in War Times

This War of Mine

Marko looked through the little keyhole in the grocery store. He heard two voices as he entered the broken shop, and it scared him. What he saw was a soldier, harassing a young woman who was just scavenging. He didn’t hesitate even when the man held an AK. Marko burst through the door, the soldier had no time to react so Marko struck him with the make shift crowbar his friend Pavle fashioned out of rebar earlier that day. The soldier, after a few strikes, falls to the ground and the young lady runs off. Marko doesn’t care though; what mattered was scavenging this place for supplies. He was in the way and Marko had a chance to get rid of him quickly.

You don’t get to pick who you start out with, much less who survives.

TWoM is a rare game which isn’t really deep until you choose to think about it. I did, and at the end of it, I think I wouldn’t be a very good person during war.

I’ve watched several Let’s Plays about TWoM, and in every one, I’ve seen players make decisions they regret. The unfeeling detached nature of gamers disappears when you have to deal with each of them. But I’m getting ahead of myself.

Morality can die in the Face of Survival

In the last couple of years, the survival genre has gotten big. From Day-Z to Don’t Starve, it’s been a genre/trend which has attracted a lot of attention. None of them for me really captures what it means to survive day after day. That isn’t to say that TWoM perfectly replicates the refugee’s experience in times of war; it offers us a safe place to explore those things and there are dire consequences when you do. If you steal, a lot of your characters will start to question whether or not it was worth it. But surviving often means doing exactly that.

The Deserter becomes very useful when raiding.

TWoM perfects one aspect of gaming which many prominent reviewers always find gripes about; morality. Like many things, it isn’t about doing good for a pay-off, much like doing bad isn’t about convenience. They are simply decisions carrying with them their own repercussions. There are extremes, there are grays, and the game illustrates the price people pay every with decision you make.

Being armed doesn’t mean you’re dangerous.

Four days ago, we waited for the trader who comes every so often. He’s a talkative savior, always prepared with exactly what we needed. Two children came instead, beckoning us for a couple of bottles of antibiotics. We couldn’t turn them away, so we gave them whatever we could. That was a mistake… Bruno, my dear friend, died because we couldn’t get him those same meds. We mourned him with cigarettes and alcohol, and that night we were raided.

Simple Mechanics in a Complicated Game

TWoM, like many other reviewers have described it, plays like the Sims; I’d like to make the same comparison but the game is much simpler than that. You’ll click through short menus to build simple things like stoves and other crafting stations, move them to the optimal locations, and cycle through each of your characters. Each of the people you’ll control will have a unique skill and that adds a level of darkness to the game. After my first few play throughs, I started picking the characters I wanted to use; neglecting the elderly characters in favor of those with more utility.

But whenever the less skilled characters would show at our doorstep, I couldn’t stand reading the text each of them spat out after each hour ticked down. I usually just clicked the “End Day” option so I didn’t have to suffer through their pleas. I wouldn’t be a very good person in war time.

There are no restarts when it comes to companion losses.

We’ve survived… The ceasefire was declared today and we listened through a radio our new friend Marin built. Was it worth it though? I cannot help but hope that life can get better after this, but our time in the shelter leaves a dark specter which looms over each of us. But we’ve survived, we’ve helped. We did the best we could and maybe in a time of war that is enough. I kept Pavle’s notes and I will bring them to his son and wife one day. The war is over and life moves on.


On my first play through, I started out with an ideal team. One could scavenge, the other could run, whilst the third could cook better meals to keep spirits up. My main team didn’t make it to the end but the rest of their new comrades did. On my second ride, I had a soldier and a thief. The latter died of sickness whilst the first was scavenging to find medicine. He hung himself in the empty shelter the next day.

Perma Death in the game affects everyone in the shelter.

Depression, happiness, and contentment rarely work as game mechanics because they are usually forced. The developers of TWoM thought it through and integrated it perfectly into this puzzling survival game. But that’s just my take on it and that’s the beauty of the game. No one person will walk away with the same experience. It explores a dark place from a safe space, but it’s also a sobering experience telling us that war games need not be about kill streaks and K\D ratios.

TWoM is probably one of the most important games to come out this year. It goes out of its way to give you control, while throwing inescapable events your way when you feel a little too cocky. It’s not for everyone though, as the gameplay has a learning curve which requires you to act quickly, but to think of the future patiently.

Sometimes, we escape to games to feel like something we’re not; Heroes. Check out Spec Ops the Line, The Last of Us, or I Have no Mouth and I must Scream for other sobering gaming experiences.

Country Boy ethics with too much vague rhetoric. Plus video games, rap, rock, and films.
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The New Year Show Round-Up

Woo! It’s been a while since we’ve updated, and that’s totally my fault. I haven’t been working the hardest in many things, and at the same time, the holidays just piled on relentlessly. So, instead of doing the single posts and reviews, I wanted to make a bunch of mini-reviews for all the wicked shows and flicks which came out this year. Also, I noticed I write about everything I love, so instead of just endless love, I’ll also mention everything which I didn’t enjoy and I’ll start off with that.

The Disappointing: Constantine

Man… I wanted to love Constantine so bad… The Hellblazer series is awesome and it comes from one of the best graphic novel writers ever to have graced the glossy page. I wanted to be surprised by Constantine; hell, I was looking forward to how the writers and creators would have worked something new into the series. Honestly, the only episode I liked was ‘A Feast of Friends’ wherein a glimmer of Constantine’s apathetic nature came out, only to be revealed as a smoke screen. He cared about his friends, and he hated doing what he did. The latter part came as a surprise because John’s just an ass in the comic. It’s unfortunate that the rest felt like a rehash. But maybe that’s just me; I’m an avid fan of the first 5 seasons of Supernatural, and honestly, Constantine plays a lot like that.

The Surprising: Gotham

Ben Mckenzie’s sense of humor is pretty spot on

I made a review about this, and I’m happy enough to admit that I was wrong. Gotham came with the premise that it existed within Batman canon. I watched it as such and I hated it for a while. That is, until I realized, this is about Gotham. It’s a place which molded one of the most beloved vigilante’s ever. In this context, the series makes much more sense. Think of it this way; while Gordon is a target for most of Batman’s villains, have you ever noticed that (with the exception of Joker) most of them don’t try to mess with him? I think Gotham’s writers are trying to build that respect for him, which is why not a lot of villains try to hurt Jim.

The Questionable Investment: Supernatural

Tada! It’s sort of paradoxical that I would mention this in a list where I cited it as a great example of supernatural-centric series. Honestly though, Supernatural hasn’t been at its prime for a while. Sure, there are some episodes from season 6 to 10 which will rip your heart out, but the tenth and final season seems underwhelming. But that’s partially due to the fact that every problem, major or otherwise, pans out exactly the same way they did the first time. Basically, this season feels like a greatest hits album, exempting episodes like Fan Fiction, and Death’s Door.

The Bromance: The Flash and The Arrow

Superman and Ba- I mean Flash and Arrow

Arrow, started out slow. It was obvious that the writers were still trying to feel out the series when the Arrow started. However, over time, the series got strong enough so that it could host many different iconic DC villains. No one could have seen that Arrow would also be the best jumping off point for a series like The Flash. Plus; this is probably the best and most dysfunctional bromance on TV since Turk and JD from Scrubs also considering House and WIlson. I’m hoping that the DC movie universe will be able to replicate Barry and Oliver’s dynamic when Dawn of Justice comes out.

The Sadness: The Colbert Report

Well at least John Oliver’s still around

I’m not mad at this series because it sucks; I’m mad because it ended…

The Most Surprising Turn Around: Korra

That rumbling in the ground, can you hear it? That is the sound of a thousand Fan Fic artists’ wishes coming true

It comes as no surprise that the writers and producers behind Avatar came up with yet another amazing little gem of a series. However, what surprised me about Korra is that it asks you to stick around when it hits its low points. As a whole, this series perfects character development in that each season brings something new. The over-arching themes in each season are complemented by the most constant underlying lesson; change is inevitable but slow. Korra grows to discover herself, along with her best friends, over many years and we get to see that growth pay out in spades. The finale also had people up in arms, but I fully support how this series grows on you if you stick with it.

The Weird: Interstellar

2014 also had Baymax

A lot of people remain on the fence about this movie and I’m count myself among them. Interstellar is probably Christopher Nolan’s most hopeful movie, but he tells the story in a very ham fisted manner. There is spectacle after spectacle as the movie goes through its epic motions, but you’ll also have to be ready for lengthy banter in between. Mathew Mcconaughey hits the nail on the head with every scene he appears in, but I ended up favoring the Monolithic AI companion Tars more than the human characters. Overall though, I’d have to say I really liked this movie. It sits alongside titles like The 5th Element and Sunshine in my collection of funky Sci-Fi flicks.

I’m probably going to make a sequel to this soon, but for now, these are the media that made 2014 the year that it was. Watch out next week for the comic which made me a lot less excited about Star Wars Ep 7. I found that it pushes a lance right through the heart of those stupid laser swords.

Country Boy ethics with too much vague rhetoric. Plus video games, rap, rock, and films.
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Hey Destiny, Is That… Dr. Robotnik?

Robotnik Looks Like Destiny Acolyte

On the left is a Fallen Acolyte from Destiny, on the right is Megaman’s Dr. Robotnik. I’m not sure if we’re the only one who noticed this… THE FALLEN ARE MAVERICKS!

We Simply Game. Nerd talk about anything and everything we come across with.

Day 1 Destiny Gameplay

Lets Play Destiny

We’ve been waiting for Destiny for ages. We didn’t get to play open beta so we just jumped into the game without little or even no knowledge of the game and its mechanics whatsoever. Finally, rolling with a Warlock, we traverse the ruins of earth with Peter Dinklage as our conscience and tour guide, to shoot stuff! SHOOOOT MORE STUFF!!! AND BLOOOW THEIR STUFF UP!!! And also ride that speeder from Star Wars.

Okay, so here’s what what we think of Destiny so far.

We felt Skyrim – open world, epic landscape, a warlock that’s a dragonborn – mashed up with Mass Effect, upgrade-able weapons, skills that give you mob advantage, armor, travelling through those mass relays, ooops.. wait scratch that! And some other MMORPG elements like respawning mobs and minor shit.

That’s our 5 second, $2 burger take on Destiny! It kept us coming back for more, it made us kill everything and anything that came into our sights. Destiny will have you running over the same mobs and maps repeatedly but somehow, you won’t care, not with your new shiny sniper rifle you won’t.

One thing we couldn’t do a lot was play with other people, cause we kept getting kicked out of the server, and it was lonely walking on the moon alone… so lonely.

This will be a continuing series so keep tune and subscribe to our channel!

Related Products:

We Simply Game. Nerd talk about anything and everything we come across with.
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Batman: Arkham Knight Limited And Batmobile Editions

Batman Arkham Knight Collectors Edition

Batman Akrham Knight just brewed up a storm with its Batmobile gameplay last E3. Rocksteady games just confirmed the June 2, 2015 release and also revealed their awesome collector’s editions. Hot damn.

Batman Arkham Knight Collectors Edition

Batman Arkham Knight Collectors Edition

Batman: Arkham Knight Limited Edition

  • Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
  • Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
  • Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
  • Exclusive Character Skin Pack – Three Unique Skins from DC Comics; The New 52
  • Batman Memorial Statue – Imposing statue commemorating Gotham’s Protector, the Dark Knight

Batman: Arkham Knight Batmobile Edition(No listed price yet?)

  • Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
  • Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
  • Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
  • Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
  • Transforming Batmobile Statue – Fully transformable Batmobile statue realised in exquisite detail by TriForce
We Simply Game. Nerd talk about anything and everything we come across with.